Portfolio

Below is a mix of my 2D and 3D work from the past years. If you’d like to get in touch, my contact email is adrian.cathie@gmail.com


Selection of Key Backgrounds from ‘The Wonderfully Weird World of Gumball’ Season 1 & 2, which I led as Background Supervisor

Concepts and Key BG’s for ‘Beast Boy: Lone Wolf’ which I art directed – 2023

Preboard designs for some locations used in the show – 2023

A selection of Key Backgrounds and Location Designs from Netflix’ ‘Dead End: Paranormal Park’, which I BG supervised – 2020 – 2021

A selection of Key backgrounds created for Cartoon Network’s ‘Elliott From Earth’ – 2019

Colourscript and Styleframes for ‘Xceedence’ rebranding project, as Art Director at Art&Graft – 2021

Background for ‘Overworld’, a project done at DoublePlus – 2022

Colourscript and backgrounds for ‘Proto’ as Art Director at Art&Graft. The full spot can be seen here: https://youtu.be/X9G3GhdUe-E?si=NjUJEERzI87TrlC8– 2022

Painting for a short collaborative project with animator Juan Huarte while at Art&Graft – 2022

Personal project inspired by broken perspectives in medieval etchings. I’ve always been fascinated by formal perspective and medieval developments of it. This was done in Blender and involved the full pipeline. For a writeup including behind the scenes and the original brief, see the page: https://adriancathie.com/tilted-medieval-church/

Personal project inspired by German Räuchermann toys. The idea evolved into a multi-program project done primarily in Blender but also Substance Painter + Designer, Photoshop, and After Effects. For a writeup on this project – check this page: https://adriancathie.com/rauchermann-project/
– 2025

Personal project inspired by a holiday on the Adriatic, finding inspiration in the rustic villa architecture. Created in Cinema4D and rendered with Redshift – 2023

Loose personal work emulating fragrance advertising, mostly as an exercise to learn Redshift in Cinema4D – 2023

Personal work developing an idea for a short game project made in Unreal Engine. All assets and renders done by myself in Maya and rendered in Vray – 2020 – 2021

Screenshots taken from ‘Starboy’, a project I led at Art&Graft – all scenes were made and directly rendered in Unreal Engine 5 – 2022

Facebook Cover Photos done for Meta at Art&Graft. This was a project I led and involved the full 2D concept into 3D render stage – 2023

Still Life studies done digitally – 2019 – 2020

Painting for relaxation, inspired by Valheim – 2021

Various personal painting studies – 2018 – 2021

Background for ‘Chosen’, an in-house project by DoublePlus Productions – 2021

Keyshot for ‘Nanopass’ at DoublePlus – I set the look for this short project based on anime visuals – 2021


Thank you for looking at my portfolio!

If you have enjoyed it and would like to get in contact here are my details: